Part-time game designer, transforming modern board games into turn based strategy video games. Creating game systems, progression and meta devices and lore & narrative.
Tech and product lead in a partnership with Dov Moran, working on a multiplayer mobile puzzle game.
Taught an advanced Unity programming class at Tiltan School of Design and my own Unity Masterclass. Conducted seminars for Beach Bum and Matific, mentored at Tiltan accelerator, and volunteered with EdStart and QueenB Gamedev. Did projects including a 3D lidar statistical data app and consultation work for a casual game company.
Led unity game server development and a team of 2-4 developers. Handled AI and optimizations. Also acted as a hands-on developer while managing the team.
Worked on VR titles including Romans from Mars and Age of Diamonds. Developed Pet Monsters (published by Rovio) as a Unity developer and JavaScript server-side developer using GameSparks. Developed activity games for the children's MMO Globo.
Developed physical Escape Rooms across the country using Arduino and custom libraries. Also handled Unity work for Escape Rooms and counseled Unity game developers.
Created the Massive Multiplayer Online Strategy Game 'Sky Wars: Archon Rises'.
Created a Unity plugin in C#, Objective-C, Java and C++ (iOS and Android) for a company creating serverside Database and promoted store solutions.
Led a group of 2 freelancers on a Unity game. Handled coordination with management/art, iOS/Mac work, physics in Unity, and wrote a fully functional server from scratch using Player.IO.
Worked on adventure games including Leisure Suit Larry Reloaded and Bolt Riley (for which I was the programming team leader and lead programmer) in C# with the Unity Engine. Created programmer/designer tools and editor scripts.
Software development in C#, Python, and C++ for digital industrial printers, cloud computing startups, and clustered NAS systems in LINUX environments.
Worked in small teams on various short and long-term projects using C++, Java, C#, and Python. Utilized extreme programming and Scrum methodologies.
A selection of gameplay videos and projects I have developed over the years.
Role: Lead Game Designer
Role: Lead Programmer
Role: Client and Server Team Lead (AI focus).
Role: Front-end & back-end developer.
Role: Client Team Leader and Lead Programmer.
Role: Programming Team Leader and Lead Programmer.
View on SteamRole: Led the team making and polishing the demo, creating a successful kickstarter campaign.
Role: Developed mini-game activities.
View Globo on InstagramIncluded: Oops Hellscape (2016), GGJ 2015, GGJ 2014 (Featured 1st on Unity Blog), and my Untitled Metal Festival Game.
Amitloaf | Global Game JamWhat is Mead? Mead is one of the oldest and most traditional alcoholic beverages in human history. Crafted entirely from natural ingredients, it is a fermented alcoholic drink made simply from honey, water, and yeast.
At Dvora, we believe great mead starts with exceptional ingredients. We transform 100% locally sourced, fresh avocado honey into our brews, working directly with local apiaries to ensure the highest quality foundation for our craft.
I am incredibly proud to be one of the three founders and owners of Dvora, Israel's first widely commercial dedicated meadery. Our flagship product is a premium, still, semi-sweet mead sitting at a smooth 13% ABV. It's a testament to our focus on quality, tradition, and exceptional taste.
The magic happens at our dedicated factory and production facility located in Rishon Lezion. After already securing four distinct awards for our craft, we are currently gearing up to distribute Dvora nationwide so everyone can enjoy it soon.