Amit Arnon Profile

Amit Arnon

Game Designer, Developer & Engineering Leader
Available for Full-Time Positions, Freelance Projects & Part-Time Roles
Phone: 054-2010455

About

Game industry veteran with 20+ years in software and 15 years making games, as a lead game designer, CTO, Head of Product & Technology, team lead and hands-on Unity developer. I built a game company from the ground up, hired and led teams of up to 7 developers, shipped PC, mobile, multiplayer and VR titles, taught and mentored developers, and today use agentic AI (Claude Code) extensively in game design and development.

Knowledge & Skills

Unity C# C/C++ Game Design Hiring & Team Leadership Agentic AI / Claude Code Game AI Multiplayer & Game Backends VR/XR Arduino SQL

Job Experience

Lead Game Designer | Notable Games 2025-2026

Transforming modern board games into turn based strategy video games (Mouseburg: Pursuit of Power, Revive: New Genesis). Designed game systems, progression, meta and lore & narrative. Worked extensively with agentic AI tools (Claude Code) to speed up design, prototyping and implementation.

Head of Product & Technology | CHA Games 2022-2025

Built the company from the ground up in a partnership with Dov Moran, leading product and technology for a multiplayer mobile puzzle game. Hired the whole team, including the CEO, 4 developers, 1-2 artists and a project manager.

Unity Instructor & Consultant | Freelance 2021-Present

Taught advanced Unity programming at Tiltan School of Design and my own Unity Masterclass. Seminars for Beach Bum and Matific; mentor at Tiltan accelerator; volunteer with EdStart and QueenB Gamedev. Projects include a 3D lidar statistical data app and consulting for a casual game company.

CTO | We Create Stuff 2018-2022

CTO, partner and sole developer in the studio's small core team. Lead Programmer on the psychological horror game In Sound Mind, which I also ported myself to Xbox and PS5.

Team Lead | Jelly Button 2016-2018

Led a team of 2-4 developers on Monster Blasters (Godzill.io), including the Unity game server. Hands-on developer focused on AI and optimizations.

Unity Developer | Sidekick 2015-2016

VR titles Romans from Mars and Age of Diamonds. Unity and JavaScript server-side (GameSparks) developer on Pet Monsters (published by Rovio). Activity games for the children's MMO Globo.

Escape Room Designer & Developer | Freelance 2015-2016

Built physical escape rooms across the country with Arduino and custom libraries, plus Unity work for escape rooms. Advised Unity game developers.

Tech Lead | Seven Elements 2013-2015

Hired and led a team of 7 developers creating the massively multiplayer online strategy game Sky Wars: Archon Rises.

Freelance Unity Developer | Applicasa, Cowboy Gaming & others 2012-2013

Consultant and prototype creator for various game companies. Applicasa: Unity plugin in C#, Objective-C, Java and C++ (iOS/Android) for backend database and promoted store solutions. Cowboy Gaming: led 2 freelancers on a Unity game, handled iOS/Mac and physics, and wrote a full game server from scratch on Player.IO.

Lead Programmer | AdventureMob 2011-2012

Programming team lead on Bolt Riley; led the team behind the Leisure Suit Larry Reloaded demo for a successful Kickstarter. C# in Unity, plus programmer/designer tools and editor scripts.

Software Engineer | HP, GreenCloud, ExaNet 2008-2011

C#, Python and C++ on Linux for digital industrial printers, cloud computing startups and clustered NAS systems.

Senior Software Engineer & Project Lead | Unit 8200 2004-2008

Short and long-term projects in small teams using C++, Java, C# and Python, with Extreme Programming and Scrum.

Game & Projects Portfolio

A selection of gameplay videos and projects I have developed over the years.

Mouseburg: Pursuit of Power

Role: Lead Game Designer

Mouseburg: Pursuit of Power Gameplay
View on Steam

In Sound Mind

Role: Lead Programmer (sole developer in the studio's core team); ported the game to Xbox and PS5.


View on Steam

Monster Blasters (Godzill.io)

Role: Team Lead at Jelly Button, including the game server (AI focus).

Pet Monsters (Rovio)

Role: Front-end & back-end developer.

Sky Wars: Archon Rises

Role: Tech Lead; hired and led a team of 7 developers.

Bolt Riley

Role: Lead Programmer.

View on Steam

Leisure Suit Larry Reloaded (Demo)

Role: Led the team making and polishing the demo, creating a successful kickstarter campaign.

Leisure Suit Larry Reloaded Kickstarter
View Kickstarter

Globo (Children’s MMO)

Role: Developed mini-game activities.

View Globo on Instagram

Game Jam Highlights

Participated in the Global Game Jam almost every year since 2013. Highlights: GGJ 2014 (Featured 1st on Unity Blog), GGJ 2015, Oops Hellscape (2016), and my Untitled Metal Festival Game.

Amitloaf | Global Game Jam

Dvora Meadery

🏆 Winner of 4 Awards

What is Mead? Mead is one of the oldest and most traditional alcoholic beverages in human history. Crafted entirely from natural ingredients, it is a fermented alcoholic drink made simply from honey, water, and yeast.

At Dvora, we believe great mead starts with exceptional ingredients. We transform 100% locally sourced, fresh avocado honey into our brews, working directly with local apiaries to ensure the highest quality foundation for our craft.

Local beehives and beekeeper sourcing our fresh avocado honey

I am incredibly proud to be one of the three founders and owners of Dvora, Israel's first widely commercial dedicated meadery. Our flagship product is a premium, still, semi-sweet mead sitting at a smooth 13% ABV. It's a testament to our focus on quality, tradition, and exceptional taste.

Dvora Meadery Bottle

The magic happens at our dedicated factory and production facility located in Rishon Lezion. After already securing four distinct awards for our craft, we are currently gearing up to distribute Dvora nationwide so everyone can enjoy it soon.

Dvora Meadery Production Facility in Rishon Lezion